New stuff

It's been a little while since I've posted anything new. Making a game a week is really exhausting and I ran out of steam around the holidays. When I was in the middle of my short game-creating-stint, I recruited several of my coworkers to play my games and give me feedback, and the thing I heard most was "you should spend more time on this game". Going forward, that's the plan. Having a deadline forced me to make progress but I also want to make sure I'm giving my ideas enough time to breathe, so I haven't decided on how much time I'm going to dedicate to each new project. 

The first project is exciting and fun already. It feels like it has legs and could actually be something I end up publishing. We'll see how it evolves.